期刊論文
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廖長彥,2021,〈透過角色扮演模擬增進小組學生參與與自我效能於少子高齡化的方案規畫〉。《人文社會學報》17(2),197-216。(通訊作者)
張菀真、廖長彥*、陳德懷,2021,〈同儕聊作品對於國小低年級學童在故事修改的影響〉。《數位學習科技期刊》13(4)。(TSSCI) (通訊作者)
Chang, W. C., Liao, C. Y.*, & Chan, T. W. ,2021,"Improving Children’s Textual Cohesion and Writing Attitude in a Game-Based Writing Environment." Computer Assisted Language Learning 34(1-2):133-158.(SSCI, IF=2.642, EDUCATION & EDUCATIONAL RESEARCH 41/243, Q1)(通訊作者)
廖長彥、劉玟宜,2020,〈醫護教育科技現況與展望〉。《護理雜誌》67(5):6-12。
Chen, W. L., Chan, T. W., Wong, L. H., Looi, C. K., Liao, C. C. Y., Cheng, H. N. H., Wong, S. L., Mason, J., So, H. J., Murthy, S., Gu, X., & Pi, Z.,2020,"IDC theory: habit and the habit loop." Research and Practice in Technology Enhanced Learning 15(10).
Wong, L. H., Chan, T. W., Chen, Z. H., Liao, C. C. Y., Lam, R., King, R., Wong, S. L., Looi, C. K., & Chen, W. L. ,2020,"The IDC Theory: Interest and the Interest Loop." Research and Practice in Technology Enhanced Learning 15(3)
Liu, W. I., Liu, C. H., Liao, C. Y., Chao, P. R., Chu, K. C.,,2020,"Mobile community learning programme's effectiveness in case management for psychiatric nurses: A preliminary randomised controlled trial." Nurse Education Today 85. (SSCI).
Chan, T. W., Looi, C. K., Chang, B., Chen, W., Wong, L. H., Wong, S. L., Yu, F. Y., Mason, J., Liu, C. C., Shih, J. L., Wu, Y. T., Kong, S. C., Wu, L., Chien, T. C., Liao, C. C. Y., Cheng, H, N, H., Chen, Z. H., Chou, C. Y. ,2019,"IDC Theory: Creation and the Creation Loop." Research and Practice in Technology Enhanced Learning.
廖長彥,2019,〈結合遊戲化與設計思考於跨領域小組的衛教影片製作〉。《人文社會學報》15(3),241-256。(通訊作者
Yeh, C. Y. C., Cheng, H. N. H., Chen, Z. H., Liao, C. C. Y., & Chan, T. W. ,2019,"Enhancing achievement and interest in mathematics learning through Math-Island." Research and Practice in Technology Enhanced Learning, 14(5). https://doi.org/10.1186/s41039-019-0100-9.
Chan, T. W., Looi, C. K., Chen, W., Wong, L. H., Chang, B., Liao, C. C. Y., Cheng, H. N. H., Chen, Z. H., Liu, C. C., Kong, S. C., Jeong, H., Mason, J., So, H. J., Murthy, S., Yu, F. Y., Wong, S. L., King, R. B., Gu, X., Wang, M., Wu, L., Huang, R., Rachel Lam, R., & Ogata, H. ,2018,"Interest-Driven Creator Theory: Towards a Theory of Learning Design for Asia in the Twenty-First Century." Journal of Computers in Education 5(4):435–461, https://doi.org/10.1007/s40692-018-0122-0 (ESCI)
Cheng, H.N.H., Liao, C. C. Y.*, Chang, W. C.,2018,"iAbstract: Game-driven Keyword Auction and Summarization for Academic Reading." Educational Technology & Society 21(4):248-258. (SSCI) (通訊作者)
Liao, C. C. Y.*, Chen, Z. H., Cheng, H.N.H., & Chan, T. W. ,2018," Effects of Friendship Relations and Gender Differences on Classroom-based Surrogate Competitive Learning." Journal of Computers in Education 5(3):259–277. doi.org/10.1007/s40692-018-0108-y. (ESCI) (通訊作者)
Liao, C. C. Y., Chang, W. C.*, & Chan, T. W. ,2018,"The Effects of Participation, Performance and Interest in a Game-based Writing Environment." Journal of Computer Assisted Learning 34(3):211-222. doi: 10.1111/jcal.12233. (SSCI)
Liu, W., Liao, C. C. Y.*, Chang, W. C., Cheng, H. N. H., &Liu, S.,2018,"Automatic Classification with SVM and F-VSM on Elementary Chinese Composition." International Journal of Information and Education Technology 8(5):327-331. doi: 10.18178/ijiet.2018.8.5.1057. (EI) (通訊作者)
廖長彥、陳秉成、張菀真、陳德懷,2017,〈透過同儕回應寫作環境培養國小學生的讀者意識〉。《數位學習科技期刊》 9(4):25-51。(TSSCI)
Liao, C. C. Y.*, Cheng, H. N. H., Chang, W. C., & Chan, T. W.,2017,"Supporting parental engagement in a BYOD (bring your own device) school." Journal of Computers in Education 4(2):107-125. doi:10.1007/s40692-017-0085-6 (ESCI) (通訊作者)
陳德懷、廖長彥*、鄭年亨、張菀真、簡子超,2017、〈數位學校實踐與展望〉。《教育科學研究期》62(2):1-30。doi: 10.6209/JORIES.2017.62(2).01 (ESCI; TSSCI) (通訊作者)
廖長彥*、張菀真、陳玉欣、辜玉旻、柯華葳、陳德懷,2016,〈設計與評估電腦輔助邏輯句型課程對學生句子能力與動機之影響〉。《數位學習科技期刊》8(4):1-26. (TSSCI) (通訊作者)
廖長彥、張菀真、陳德懷,2016,〈興趣驅動之提問式主題閱讀模式發展與評估〉。《教育期刊》44(2):1-25。 (ESCI; TSSCI; CSSCI)
張菀真、廖長彥*、陳德懷,2016,〈探索明日創作活動於國小學生寫作表現的影響:從數位學校到實踐學校〉。《數位學習科技期刊》8(1):25-49。 (TSSCI) (通訊作者)
Cheng, H. N. H., Yang, E. F. Y., Liao, C. C. Y., Chang, B., Huang, Y. C. Y., & Chan, T. W.,2015, " Scaffold seeking: A reverse design of scaffolding in computer-supported word problem solving." Journal of Educational Computing Research 53(3):409-435. doi:10.1177/0735633115601598 (SSCI)
施智元、廖長彥*、李依倩、陳德懷,2013,〈透過塗鴉寫作促進學童的語言與溝通發展: 一個實踐應用觀點〉。《數位學習科技期刊》6(1): 61-82。 (TSSCI) (通訊作者)
Liao, C. C. Y.*, Lee, Y. C., & Chan, T. W.,2013,"Building a Self-Generated Drawing Environment to Improve Children’s Performance in Writing and Storytelling." Research and Practice in Technology Enhanced Learning 8(3):449-464. (通訊作者)
劉中琪、廖長彥*、陳德懷,2013,〈我的寵物打字:心流式打字遊戲的設計與評估〉。《數位學習科技期刊》5(2):27-44。 (TSSCI) (通訊作者)
Liao, C. C. Y.*, Chen, Z. H., Cheng, H. N. H., & Chan, T. W. ,2012,"Unfolding Learning Behaviors: A Sequential Analysis Approach in A Game-based Learning Environment." Research and Practice in Technology Enhanced Learning 7(1):25-44. (通訊作者)
Chen, Z. H., Liao, C. C. Y., Cheng, H. N. H., Yeh, C. Y. C., & Chan, T. W.,2012,"Influence of Game Quests on Pupils’ Enjoyment and Goal-pursuing in Math Learning." Educational Technology & Society 15(2):317–327. [SSCI, rank 37, IF = 1.067]
Chen, Z. H., Liao, C. C. Y., Chien, T. C., & Chan, T. W. ,2011,"Animal companions: Fostering children's effort-making by nurturing virtual pets." British Journal of Educational Technology 42(1): 166-180. doi:10.1111/j.1467-8535.2009.01003.x [SSCI, rank 32, IF = 1.255]
Liao, C. C. Y.*, Chen, Z. H., Cheng, H. N. H., Chen, F. C., & Chan, T. W. ,2011,"My-Mini-Pet: a handheld pet-nurturing game to engage students in arithmetic practices." Journal of Computer Assisted Learning 27(1):76-89. doi:10.1111/j.1365-2729.2010.00367.x [SSCI, rank 27, IF = 1.313] (通訊作者)
Cheng, H. N. H., Wu, W. M. C., Liao, C. C. Y., & Chan, T. W.,2009,"Equal opportunity tactic: Redesigning and applying competition games in classrooms." Computers & Education 53(3):866-876. doi: 10.1016/j.compedu.2009.05.006. [SSCI, rank 9, IF = 2.059]
楊馥祤、廖長彥,2009,〈MMORAG玩家社群與認同〉。《資訊社會研究》17:185-204。(通訊作者) |
研討會論文
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廖長彥,2022,〈透過遊戲化設計思考支持大學生設計教育對話機器人〉,發表於「第十六屆台灣數位學習發展研討會」,台東,台東大學。
Chou, C. Y., Chen, Z. H., Liao, C. Y., Chan, T. W.,2022,"Virtual and Robotic Learning Companions: Some Research Issues",The 1st International Workshop on Metaverse and Artificial Companions in Education and Society.
Syu, C. M., Liao, C. Y., Hong, J. L., & Chan, T. W.,2022,"Helping Students Step out of Their Reading Comfort Zone.",The 1st APSCE International Conference on Future Language Learning.
Hong, J. L., Liao, C. Y., Syu, C. M., & Chan, T. W.,2022,"Improve Writing Motivation through Curiosity in Writing",The 1st APSCE International Conference on Future Language Learning.
Liao, S. J., Cheng, H. N. H, Liao, C. Y., & Chan, T. W.,2022,"Guiding and Peer Supporting Pupils’ Expository Writing",The 1st APSCE International Conference on Future Language Learning.
廖長彥,2021,〈發展遊戲化設計思考模式於大學生的跨領域專題學習〉,發表於「第十六屆台灣數位學習發展研討會」,宜蘭,宜蘭大學。
廖長彥,2021,〈探究小組跨領域合作的困難與其影響因素〉,發表於「第十二屆教育創新國際研討會」,新竹。國立清華大學。
廖長彥、劉玟宜,2020,〈設計角色扮演式方案計畫以促進小組活動的投入:少子高齡化的議題討論〉,發表於「第十五屆台灣數位學習發展研討會」,新竹,交通大學。
Liao, C. C. Y.,2019,"Supporting the Development of Students’ Interdisciplinary Competence through the Smart Caring Technology Course. Proceedings of the 27th International Conference on Computers in Education",Philippines: Asia-Pacific Society for Computers in Education.
廖長彥,2019,〈透過行動科技支持跨領域學習的發展:以智慧照護科技概念課程為例〉。發表於「台灣教育傳播暨科技學會年會」,新竹。
Liao, C. C. Y., Li, Y., Cheng, H.N.H.,2019,"Examining the Effects of Automatic Comment Classification on Comment Types in Peer Review for Graduate Students’ Academic Writing",8th International Conference on Learning Technologies and Learning Environments.
Liao, C. C. Y., Cheng, H.N.H., Chang, W. C.,2019,"The Effects of Computer-Generated Feedbacks and Their Impact on Students’ Chinese Writing",The 2nd Pan-Pacific Technology Enhanced Language Learning. Taipei, Taiwan.
Chang, W. C., Yang, F. C., Liao, C. C. Y., Chan, T. W.,2019,"The Effect of Syntopical Reading Model for Deep Learning on Students’ Idea Generation and Text Comprehension",The 2nd Pan-Pacific Technology Enhanced Language Learning. Taipei, Taiwan.
廖長彥,2019,利用遊戲化於小組衛教影片製作來增進學生參與與自我效能。論文發表於社團法人台灣數位學習與內容學會主辦之「第十四屆台灣數位學習發展研討會」,雲林。
Liao, C. C. Y.*, Cheng, H.N.H., Chang, W. C.,2018,"Fostering Students’ Idea Generation through Corpus-based Recommendation in Online Writing Environment. Proceedings of the 26th International Conference on Computers in Education",Philippines: Asia-Pacific Society for Computers in Education.
Cheng, H.N.H., Jia, L., Zhang, X., Liao, C. C. Y., & Sun, J.,2018,"Exploring Self-regulated Learning Behaviors in a Negotiated Online Reading Assessment",Proceedings of the 26th International Conference on Computers in Education,Philippines: Asia-Pacific Society for Computers in Education.
Liao, C. C. Y., Chang, W. C., & Chan, T. W.,2018,"Improving Children’s Textual Cohesion and Writing Attitude based on Game-Based Writing Environment",The 1st Pan-Pacific Technology Enhanced Language Learning. Taipei, Taiwan.
Liao, C. C. Y., Chang, W. C., & Chan, T. W.,2017,"Cultivating Students’ Writing Habit in a Game-based Learning Environment",Proceedings of the 25th International Conference on Computers in Education. New Zealand: Asia-Pacific Society for Computers in Education.
Liao, C. C. Y., Chang, W. C., & Chan, T. W.,2017,"Cultivating Students’ Good Habit for Writing in a Portfolio Management Game",6th International Conference on Learning Technologies and Learning Environments. Hamamatsu, Japan.
Chang, W. C., Liao, C. C. Y., & Chan, T. W.,2017,"Improving Children’s Textual Cohesion based on Game-Based Writing Environment",6th International Conference on Learning Technologies and Learning Environments. Hamamatsu, Japan.
Chen, Y., Liao, C. C. Y., Liu, S., Cheng, H. N. H., Jia, L., & Sun, J. ,2017 ,"Evaluating Children's Composition based on Chinese Linguistic Features with Machine Learning",6th International Conference on Learning Technologies and Learning Environments. Hamamatsu, Japan.
Tian, X., Han, X., Cheng, H. N. H., Chang, W. C., & Liao, C. C. Y.,2017,"Applying Item Response Theory to Analyzing and Improving the Item Quality of an Online Chinese Reading Assessment",6th International Conference on Learning Technologies and Learning Environments. Hamamatsu, Japan.
Ji, Y., Cheng, H. N. H., Liao, C. C. Y., Chang, W. C., & Deng, X.,2017,"Applying Auction Mechanisms to Designing a Chinese Reading Games for Keyword Selection and Summary Writing",6th International Conference on Learning Technologies and Learning Environments. Hamamatsu, Japan.
Han, X., Tian, X., Cheng, H. N. H., Chang, W. C., Liao, C. C. Y., Liu, S. ,2017,"Identifying Students’ Test-taking Behavioral Patterns in an Online Chinese Reading Assessment System",International Symposium on Educational Technology. Hong Kong, China. |